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Noxchi VC | Chechen Voice

Noxchi VC | Chechen Voice

A Roblox experience owned by Chechen Games.

Social & hangoutENVoice ChatSocial HangoutMinigames

Description (written by the developer; not a statement by this register)

A place for chechens to meet with a taste of Grozny In this game you can play UNO, tic tac toe and many other fun minigames! Join us today! Keywords: Chechen, Chechnya, Grozny, Caucasus, VC, Voice Chat, Hangout, Social, Mic Up, Roleplay, RP, Chill, Friends, Vibe, Realistic, Kavkaz. Russian Tags (Теги) Keywords: Чечня, Грозный, Чеченский, Кавказ, Кавказский, Голосовой чат, ГЧ, Общение, Тусовка, РП, Ролеплей, Друзья, Отдых, Вайб, Реалистично.

Last updated by the developer 3 Aug 2026, 15:58 UTC.

0
playing (measured 11 Aug 2026, 00:20 UTC)
191,039
lifetime visits
78%
liked (316 👍 / 90 👎)
806
favourites (4.2 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2034first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HangRope
749 R$
Legend Rank
499 R$
Devil Handcuffs
449 R$
Hello Kitty Handcuffs
399 R$
Angle Handcuffs
399 R$
Electrical Handcuffs
399 R$
Baseball Bat
299 R$
Punching Glove
299 R$
Normal Handcuffs
249 R$
VIP
199 R$
Soap Gun
149 R$
Hello Kitty
49 R$
Emojis Reactions
39 R$
Fly
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome22,134 · 17.1% win
Artist · other3,661 · 0.90% win
Seems you liked the game! · other3,393 · 2.8% win
Owner Meet :D · social1,759 · 1.9% win
First Order · progression1,064 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797815 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 79 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked3 November 2026 — 78 % liked15 August 20263 November 2026
8 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 09:3178no change
14 Oct 2026, 09:2378no change
4 Oct 2026, 09:2278-1
24 Sept 2026, 09:2179+1
14 Sept 2026, 07:0278no change
4 Sept 2026, 07:0078+1
25 Aug 2026, 05:2277no change
15 Aug 2026, 05:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.