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[BLEACH] Anime RNG Defense

[BLEACH] Anime RNG Defense

A Roblox experience owned by Mera..

SimulatorENanimeroguelitetower defense

[BLEACH] Anime RNG Defense is a simulator experience from 2026 with over 16 million lifetime visits. It records 3,795 playing now, a like rating of 97%, 163,956 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Anime RNG Defense! 🎲⚔️ Luck opens the path… strategy wins the battle. 🎁 Use code : UPDATE7 🎲 Roll to unlock anime-style units 🌍 Enter different maps and clear enemy waves ⚔️ Place your units and protect your base ⏫ Upgrade your team to make them stronger in battle 🍀 Boost your luck for a chance at rarer units 🔥 Create your best lineup and defeat every map! Every roll can change your defense. Can you build the strongest anime team? Join the group for rewards, updates, and more codes. 🎮 Available on Desktop, Mobile, Tablet, and Console.

Last updated by the developer 25 Oct 2026, 19:42 UTC.

3,158
playing (measured 26 Oct 2026, 08:50 UTC)
17,386,020
lifetime visits
97%
liked (31,030 👍 / 999 👎)
172,902
favourites (9.9 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5913,7952,6933,1585 October 202626 October 2026
500 measurements spanning 21 days, net -265. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,260–4,126 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:503,158-26
26 Oct 2026, 07:503,184+25
26 Oct 2026, 06:503,159+29
26 Oct 2026, 05:503,130+12
26 Oct 2026, 04:503,118+30
26 Oct 2026, 03:503,088+13
26 Oct 2026, 02:503,075+7
26 Oct 2026, 01:503,068+38
26 Oct 2026, 00:503,030+44
25 Oct 2026, 23:502,986-125
25 Oct 2026, 22:503,111-109
25 Oct 2026, 21:503,220-91
25 Oct 2026, 20:503,311-161
25 Oct 2026, 19:503,472-306
25 Oct 2026, 18:503,778+685
25 Oct 2026, 17:503,093+348
25 Oct 2026, 16:502,745-25
25 Oct 2026, 15:502,770-24
25 Oct 2026, 14:502,794+17
25 Oct 2026, 13:502,777first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
850 R$
VIP
400 R$
Double Roll
400 R$
2x Game Speed
399 R$
x2 Drops
350 R$
Luck Boost
150 R$
Quick Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression1,305,953 · 8.5% win
World 2 · progression615,069 · 4.9% win
World 3 · progression357,066 · 3.0% win
World 4 · progression248,967 · 2.3% win
World 5 · progression142,137 · 1.7% win
World 6 · progression91,966 · 1.4% win
World 7 · progression54,644 · 1.1% win
World 8 · progression40,600 · 0.90% win
World 9 · progression28,887 · 0.70% win
World 10 · progression16,590 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202626 October 2026
1566 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 08:5097no change
26 Oct 2026, 07:5097no change
26 Oct 2026, 06:5097no change
26 Oct 2026, 05:5097no change
26 Oct 2026, 04:5097no change
26 Oct 2026, 03:5097no change
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097no change
25 Oct 2026, 23:5097no change
25 Oct 2026, 22:5097no change
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097no change
25 Oct 2026, 15:5097no change
25 Oct 2026, 14:5097no change
25 Oct 2026, 13:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.