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[BLEACH] Anime RNG Defense

[BLEACH] Anime RNG Defense

A Roblox experience owned by Mera..

SimulatorENanimeroguelitetower defense

[BLEACH] Anime RNG Defense is a simulator experience created on 2026-03-26. It has recorded 17,794,384 lifetime visits and 172,902 favorites. Currently, 2,286 users are playing. The experience holds a 97% like percentage. It is available on Desktop, Mobile, Tablet, and Console platforms.

Description (written by the developer; not a statement by this register)

Welcome to Anime RNG Defense! 🎲⚔️ Luck opens the path… strategy wins the battle. 🎁 Use code : UPDATE7 🎲 Roll to unlock anime-style units 🌍 Enter different maps and clear enemy waves ⚔️ Place your units and protect your base ⏫ Upgrade your team to make them stronger in battle 🍀 Boost your luck for a chance at rarer units 🔥 Create your best lineup and defeat every map! Every roll can change your defense. Can you build the strongest anime team? Join the group for rewards, updates, and more codes. 🎮 Available on Desktop, Mobile, Tablet, and Console.

Last updated by the developer 3 Nov 2026, 02:49 UTC.

1,553
playing (measured 3 Nov 2026, 21:50 UTC)
18,143,225
lifetime visits
97%
liked (31,382 👍 / 1,009 👎)
175,435
favourites (9.7 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5533,7782,665.514 October 20263 November 2026
500 measurements spanning 21 days, net -485. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,219–4,112 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
3 Nov 2026, 21:501,553-79
3 Nov 2026, 20:501,632-56
3 Nov 2026, 19:501,688-14
3 Nov 2026, 18:501,702+32
3 Nov 2026, 17:501,670-42
3 Nov 2026, 16:501,712+25
3 Nov 2026, 15:501,687-62
3 Nov 2026, 14:501,749+31
3 Nov 2026, 13:501,718+11
3 Nov 2026, 12:501,707-16
3 Nov 2026, 11:501,723-16
3 Nov 2026, 10:501,739+48
3 Nov 2026, 09:501,691-23
3 Nov 2026, 08:501,714+9
3 Nov 2026, 07:501,705+3
3 Nov 2026, 06:501,702-40
3 Nov 2026, 05:501,742+54
3 Nov 2026, 04:501,688+18
3 Nov 2026, 03:501,670-9
3 Nov 2026, 02:501,679first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
850 R$
VIP
400 R$
Double Roll
400 R$
2x Game Speed
399 R$
x2 Drops
350 R$
Luck Boost
150 R$
Quick Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression1,328,132 · 11.4% win
World 2 · progression627,260 · 6.4% win
World 3 · progression364,403 · 3.5% win
World 4 · progression254,356 · 2.5% win
World 5 · progression146,217 · 1.7% win
World 6 · progression95,230 · 1.2% win
World 7 · progression57,250 · 1.0% win
World 8 · progression42,868 · 1.0% win
World 9 · progression30,899 · 0.80% win
World 10 · progression18,132 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 20263 November 2026
1772 measurements spanning 82 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1772
Measured (UTC)% likedChange
3 Nov 2026, 21:5097no change
3 Nov 2026, 20:5097no change
3 Nov 2026, 19:5097no change
3 Nov 2026, 18:5097no change
3 Nov 2026, 17:5097no change
3 Nov 2026, 16:5097no change
3 Nov 2026, 15:5097no change
3 Nov 2026, 14:5097no change
3 Nov 2026, 13:5097no change
3 Nov 2026, 12:5097no change
3 Nov 2026, 11:5097no change
3 Nov 2026, 10:5097no change
3 Nov 2026, 09:5097no change
3 Nov 2026, 08:5097no change
3 Nov 2026, 07:5097no change
3 Nov 2026, 06:5097no change
3 Nov 2026, 05:5097no change
3 Nov 2026, 04:5097no change
3 Nov 2026, 03:5097no change
3 Nov 2026, 02:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
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23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.