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Socrates Infection [BETA]

Socrates Infection [BETA]

A Roblox experience owned by Gir Laboratory.

HorrorENhorrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to a fractured timeline where philosophy has turned into a curse... and knowledge spreads like a virus. Choose your side: survive as a Time-Traveler Skeleton or hunt as the infected Socrates. Think fast, move faster—because hesitation is infection. 🔹 Infected (Socrates): Once a survivor, now the embodiment of endless questioning. Get too close, and he won’t just chase you—he’ll infect you. There is no escape from his logic, and no cure once you fall. 🔹 Survive and Escape: Navigate through broken timelines, use portals, and outsmart the philosopher. Stay moving, avoid contact, and work with others… or become the next mind consumed. 🔹 Think or Perish: Every decision matters. One wrong step, one wrong answer… and you join Socrates in spreading the infection. Can you outrun philosophy itself… or will you become part of the question?

Last updated by the developer 9 Jul 2026, 04:57 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
4,214
lifetime visits
88%
liked (29 👍 / 4 👎)
36
favourites (8.5 per 1k visits)
26 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
[-50%] Survivor
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome2,708 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.