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⛏️COAL-SCALE Tycoon⛏️

⛏️COAL-SCALE Tycoon⛏️

A Roblox experience owned by Rock Fort Lines.

TycoonENminingtransportationsandbox

⛏️COAL-SCALE Tycoon⛏️ is a Roblox experience in the tycoon genre, created on 2026-03-26. The game currently has 218 players online. It has accumulated 2,517,959 lifetime visits, 13,539 favorites, and a 64% like percentage.

Description (written by the developer; not a statement by this register)

*Your tycoon progress saves if you need to change servers or want to come back later! -=[ FREE VIP SERVERS ]=- Want to experience the game in peace? Start a FREE VIP server! -=[ NO-COLLISION ]=- You can toggle collisions with other carts in the settings menu. |===================================================| Head into the mines with your trusty minecart and move ores to become the richest mining transportation business there is! Create a huge building with the transportation of the cave's riches! Be careful not to derail though, the tracks can get tricky to navigate at times... ...nobody said it would be easy. |===================================================| Go check out our other game, Ro-Scale Sandbox! - https://www.roblox.com/join/oejcr [Created by 7FDL16 and bay30 for Ro-Scale Sandbox, April Fools 2026]

Last updated by the developer 30 Jul 2026, 00:52 UTC.

99
playing (measured 22 Aug 2026, 21:50 UTC)
2,633,193
lifetime visits
64%
liked (4,012 👍 / 2,277 👎)
17,007
favourites (6.5 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99284191.510 August 2026 — 284 players21 August 2026 — 170 players21 August 2026 — 130 players21 August 2026 — 125 players21 August 2026 — 141 players22 August 2026 — 101 players22 August 2026 — 117 players22 August 2026 — 127 players22 August 2026 — 147 players22 August 2026 — 143 players22 August 2026 — 168 players22 August 2026 — 188 players22 August 2026 — 208 players22 August 2026 — 239 players22 August 2026 — 264 players22 August 2026 — 244 players22 August 2026 — 280 players22 August 2026 — 267 players22 August 2026 — 254 players22 August 2026 — 256 players22 August 2026 — 214 players22 August 2026 — 175 players22 August 2026 — 179 players22 August 2026 — 158 players22 August 2026 — 143 players22 August 2026 — 106 players22 August 2026 — 99 players10 August 202622 August 2026
27 measurements spanning 12 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–312 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 27
Measured (UTC)PlayersChange
22 Aug 2026, 21:5099-7
22 Aug 2026, 20:50106-37
22 Aug 2026, 19:50143-15
22 Aug 2026, 18:50158-21
22 Aug 2026, 17:50179+4
22 Aug 2026, 16:50175-39
22 Aug 2026, 15:50214-42
22 Aug 2026, 14:50256+2
22 Aug 2026, 13:50254-13
22 Aug 2026, 12:50267-13
22 Aug 2026, 11:50280+36
22 Aug 2026, 10:50244-20
22 Aug 2026, 09:50264+25
22 Aug 2026, 08:50239+31
22 Aug 2026, 07:50208+20
22 Aug 2026, 06:50188+20
22 Aug 2026, 05:50168+25
22 Aug 2026, 04:50143-4
22 Aug 2026, 03:50147+20
22 Aug 2026, 02:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Cart
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you_played.jpg · welcome1,279,745 · 100.0% win
Complete Tier 1 · progression332,276 · 29.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
34 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 34
Measured (UTC)% likedChange
23 Oct 2026, 07:5364no change
13 Oct 2026, 07:5264no change
3 Oct 2026, 07:5264no change
23 Sept 2026, 07:5164no change
13 Sept 2026, 07:5064no change
3 Sept 2026, 07:5064no change
24 Aug 2026, 07:4964no change
22 Aug 2026, 21:5064no change
22 Aug 2026, 20:5064no change
22 Aug 2026, 19:5064no change
22 Aug 2026, 18:5064no change
22 Aug 2026, 17:5064no change
22 Aug 2026, 16:5064no change
22 Aug 2026, 15:5064no change
22 Aug 2026, 14:5064no change
22 Aug 2026, 13:5064no change
22 Aug 2026, 12:5064no change
22 Aug 2026, 11:5064no change
22 Aug 2026, 10:5064no change
22 Aug 2026, 09:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.