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[TSC] STARLIGHT OBSTACLE

[TSC] STARLIGHT OBSTACLE

A Roblox experience owned by Trisoul Comunity.

ObbyIDparkourcheckpointsemi-hard

Description (written by the developer; not a statement by this register)

🌟 STARLIGHT OBSTACLE 🌟 20 CHECKPOINT • SEMI HARD OBBY by TRISOUL COMMUNITY Selamat datang di STARLIGHT OBSTACLE, sebuah petualangan obby semi hard dengan 20 checkpoint yang akan menguji ketepatan lompatan, keseimbangan, dan konsistensi perjalananmu hingga mencapai puncak! Genre obby sendiri memang berfokus pada berbagai rintangan dan checkpoint yang harus diselesaikan pemain untuk mencapai garis akhir. 🔥 FITUR MAP ⭐ 20 Checkpoint Semi Hard 🏆 2 Jalur Summit Berbeda 🐉 HABEG NAGA Route → Hadiah Summit x100 ⛰️ Normal Route → Hadiah Summit x5 ⚡ Berbagai rintangan parkour, balance, dan precision jump 🎯 Cocok untuk pemain yang ingin meningkatkan skill obby 👥 Bisa dimainkan bersama teman untuk menambah tantangan

Last updated by the developer 22 Jul 2026, 11:16 UTC.

0
playing (measured 11 Aug 2026, 10:16 UTC)
3,382
lifetime visits
82%
liked (28 👍 / 6 👎)
21
favourites (6.2 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PENGUNJUNG STARLIGHT · other1,065 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.