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Smash for Brainrots!🪓[⬆️UPD]

Smash for Brainrots!🪓[⬆️UPD]

A Roblox experience owned by Canto Studio.

SimulatorENbrainrot memeidle clickerfurniture smashing

Description (written by the developer; not a statement by this register)

Welcome to Smash for Brainrots! 🪓 Find hidden Brainrots as you clear a path through the cluttered furniture store! 🛋️ Smash those annoying pieces of furniture with your weapon and explore new zones! 💥 Upgrade your damage to break down sturdier furniture even faster! ⚡ Level up your Brainrots to make them earn more cash! 💰 Expand your slots to place even more Brainrots! 📦 Your Brainrots keep earning money for you even while you're offline! 😴💸 Like and support the game for more exciting updates! 👍🎮

Last updated by the developer 17 Apr 2026, 08:27 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
362,365
lifetime visits
92%
liked (1,199 👍 / 106 👎)
27,264
favourites (75.2 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
299 R$
Collect All Cash
119 R$
Speed boost!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked4 September 2026 — 92 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:4892no change
24 Aug 2026, 23:5092no change
14 Aug 2026, 23:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.