Roblox RegisterIndependent record of Roblox groups ¡ not affiliated with Roblox Corporation
[DATA FIX🛠] Baseplate Drifting

[DATA FIX🛠] Baseplate Drifting

A Roblox experience owned by Burnout Labs.

RacingENdriftingvehicle customizationmultiplayer racing

[DATA FIX🛠] Baseplate Drifting is a racing experience created on 2026-03-26. It has accumulated 40,802,904 lifetime visits and 1,658,659 favorites. Currently, 2,044 users are playing. The experience holds a 74% like percentage. The genre is classified as racing. The description highlights drifting mechanics, vehicle customization, and map unlocking.

Description (written by the developer; not a statement by this register)

Welcome to Baseplate Drift 🚗 Drift, race, and build your ultimate car in an open drifting world! Master smooth drifting mechanics, earn cash, and unlock new maps as you improve your skills behind the wheel. Whether you're sliding around corners or competing in races, there's always something to do. 💨 Features: Realistic & satisfying drifting 🏁 Race against other players 🌍 Unlock new maps to explore 🔧 Customise your vehicles 💰 Earn cash by drifting and driving 🚘 Progress through better cars TAGS: drifting, cars, racing, driving, drift, car game, open world, free roam, multiplayer, customization, upgrades, unlocks, maps, progression, money, speed, simulator, skills, fun, chill, competitive, realistic, vehicle, driving simulator

Last updated by the developer 25 Oct 2026, 13:53 UTC.

1,064
playing (measured 26 Oct 2026, 04:50 UTC)
41,183,016
lifetime visits
74%
liked (9,763 👍 / 3,356 👎)
1,658,659
favourites (40.3 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4396,3393,3891,0645 October 202626 October 2026
500 measurements spanning 21 days, net -317. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 04:501,064-110
26 Oct 2026, 03:501,174-89
26 Oct 2026, 02:501,263-227
26 Oct 2026, 01:501,490-278
26 Oct 2026, 00:501,768-2,963
25 Oct 2026, 23:504,731+1,571
25 Oct 2026, 22:503,160+589
25 Oct 2026, 21:502,571+160
25 Oct 2026, 20:502,411-221
25 Oct 2026, 19:502,632-10
25 Oct 2026, 18:502,642+41
25 Oct 2026, 17:502,601-112
25 Oct 2026, 16:502,713+18
25 Oct 2026, 15:502,695+111
25 Oct 2026, 14:502,584+47
25 Oct 2026, 13:502,537+93
25 Oct 2026, 12:502,444+163
25 Oct 2026, 11:502,281+203
25 Oct 2026, 10:502,078+32
25 Oct 2026, 09:502,046first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Racing Nitro
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! ¡ welcome13,732,025 ¡ 100.0% win
Unlocked Lushrock Valley ¡ progression716,198 ¡ 7.0% win
Unlocked Redline Grove ¡ progression560,625 ¡ 5.9% win
Unlocked Downtown District ¡ progression246,869 ¡ 2.3% win
Unlocked Crimson Dunes ¡ progression243,963 ¡ 2.3% win
Unlocked Evergreen Pass ¡ other215,882 ¡ 2.2% win
Unlocked Yamka Pass ¡ other171,822 ¡ 1.5% win
Unlocked The Poolrooms ¡ progression81,638 ¡ 0.60% win
Unlocked Frontier Saloon 500 ¡ collection0 ¡ 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.513 August 202626 October 2026
1543 measurements spanning 74 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1543
Measured (UTC)% likedChange
26 Oct 2026, 04:5074no change
26 Oct 2026, 03:5074no change
26 Oct 2026, 02:5074no change
26 Oct 2026, 01:5074no change
26 Oct 2026, 00:5074no change
25 Oct 2026, 23:5074no change
25 Oct 2026, 22:5074no change
25 Oct 2026, 21:5074no change
25 Oct 2026, 20:5074no change
25 Oct 2026, 19:5074no change
25 Oct 2026, 18:5074no change
25 Oct 2026, 17:5074no change
25 Oct 2026, 16:5074no change
25 Oct 2026, 15:5074no change
25 Oct 2026, 14:5074no change
25 Oct 2026, 13:5074no change
25 Oct 2026, 12:5074no change
25 Oct 2026, 11:5074no change
25 Oct 2026, 10:5074no change
25 Oct 2026, 09:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.