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[DATA FIX🛠] Baseplate Drifting

[DATA FIX🛠] Baseplate Drifting

A Roblox experience owned by Burnout Labs.

RacingENdriftingvehicle customizationmultiplayer racing

[DATA FIX🛠] Baseplate Drifting is a racing experience created on 2026-03-26. It has accumulated 24,881,724 lifetime visits and 1,157,291 favorites. Currently, 1,279 users are playing. The game holds a 73% like percentage. It focuses on drifting mechanics, vehicle customization, and multiplayer racing within an open world environment.

Description (written by the developer; not a statement by this register)

Welcome to Baseplate Drift 🚗 Drift, race, and build your ultimate car in an open drifting world! Master smooth drifting mechanics, earn cash, and unlock new maps as you improve your skills behind the wheel. Whether you're sliding around corners or competing in races, there's always something to do. 💨 Features: Realistic & satisfying drifting 🏁 Race against other players 🌍 Unlock new maps to explore 🔧 Customise your vehicles 💰 Earn cash by drifting and driving 🚘 Progress through better cars TAGS: drifting, cars, racing, driving, drift, car game, open world, free roam, multiplayer, customization, upgrades, unlocks, maps, progression, money, speed, simulator, skills, fun, chill, competitive, realistic, vehicle, driving simulator

Last updated by the developer 23 Aug 2026, 12:12 UTC.

577
playing (measured 24 Aug 2026, 09:50 UTC)
25,844,925
lifetime visits
73%
liked (6,454 👍 / 2,353 👎)
1,191,963
favourites (46.1 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

29381955657710 August 202624 August 2026
63 measurements spanning 14 days, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 214–898 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50577+79
24 Aug 2026, 08:50498+12
24 Aug 2026, 07:50486+96
24 Aug 2026, 06:50390-22
24 Aug 2026, 05:50412+58
24 Aug 2026, 04:50354+61
24 Aug 2026, 03:50293-54
24 Aug 2026, 02:50347-18
24 Aug 2026, 01:50365-39
24 Aug 2026, 00:50404-42
23 Aug 2026, 23:50446-5
23 Aug 2026, 22:50451-14
23 Aug 2026, 21:50465-114
23 Aug 2026, 20:50579-58
23 Aug 2026, 19:50637-182
23 Aug 2026, 18:50819+79
23 Aug 2026, 17:50740+14
23 Aug 2026, 16:50726+4
23 Aug 2026, 15:50722+16
23 Aug 2026, 14:50706first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Racing Nitro
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome9,331,780 · 30.1% win
Unlocked Lushrock Valley · progression429,676 · 7.1% win
Unlocked Redline Grove · progression322,427 · 6.7% win
Unlocked Downtown District · progression151,554 · 3.2% win
Unlocked Crimson Dunes · progression149,725 · 2.8% win
Unlocked Evergreen Pass · other128,196 · 2.4% win
Unlocked Yamka Pass · other110,209 · 2.3% win
Unlocked The Poolrooms · progression52,770 · 1.5% win
Unlocked Frontier Saloon 5000 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 202624 August 2026
63 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 09:5073no change
24 Aug 2026, 08:5073no change
24 Aug 2026, 07:5073no change
24 Aug 2026, 06:5073no change
24 Aug 2026, 05:5073no change
24 Aug 2026, 04:5073no change
24 Aug 2026, 03:5073no change
24 Aug 2026, 02:5073no change
24 Aug 2026, 01:5073no change
24 Aug 2026, 00:5073no change
23 Aug 2026, 23:5073no change
23 Aug 2026, 22:5073no change
23 Aug 2026, 21:5073no change
23 Aug 2026, 20:5073no change
23 Aug 2026, 19:5073no change
23 Aug 2026, 18:5073no change
23 Aug 2026, 17:5073no change
23 Aug 2026, 16:5073no change
23 Aug 2026, 15:5073no change
23 Aug 2026, 14:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.