Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steal a Spring [?]

Steal a Spring [?]

A Roblox experience owned by Cherry Haven.

SimulatorENfangamebrainrottrolling

Steal a Spring [?] is a simulator experience created on 2026-03-26. It has recorded 2,192,887 lifetime visits and 11,427 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The description identifies it as a fangame of "Steal a Brainrot." No additional metrics are provided.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Spring!🌼 Buy a brainrot! 😀 Get more rebirths!🐦‍🔥 Troll people!👩‍🍼 Climb to leaderboard!🏆 Unlock base skins and bunch more!🏠 This game is a fangame of the game "Steal a Brainrot" 🐝 Original game owned by SpyderSammy/Do Big Studios, we do not take any credit for their work.

Last updated by the developer 10 Aug 2026, 12:03 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,192,887
lifetime visits
81%
liked (988 👍 / 232 👎)
11,476
favourites (5.2 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x100 Azurite Area
300 R$
x25 Emerald Area
200 R$
Azurite
189 R$
Emerald
113 R$
x10 Amethyst Area
100 R$
Amethyst
90 R$
2x Slots
50 R$
2x Cash
50 R$
67 Pickaxe
50 R$
Lucky Pickaxe
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome510 · 100.0% win
OG · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4781no change
13 Oct 2026, 11:4581no change
3 Oct 2026, 11:3881no change
13 Sept 2026, 11:3681no change
3 Sept 2026, 11:3481no change
24 Aug 2026, 08:4581no change
14 Aug 2026, 08:3881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.