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Skibidi Tentafruit Obby [đŸ„­]

Skibidi Tentafruit Obby [đŸ„­]

A Roblox experience owned by murmo games.

ObbyFRSkibidi ToiletObbyTikTok IP

Description (written by the developer; not a statement by this register)

Bienvenue dans Skibidi Tentafrui - Obby đŸ„­ Entre dans un monde inspirĂ© d’une sĂ©rie TikTok oĂč des fruits vivants participent Ă  une tĂ©lĂ©-rĂ©alitĂ© complĂštement folle ! Saute, cours et Ă©vite des obstacles dans des parcours fun et colorĂ©s. Chaque niveau devient de plus en plus difficile et imprĂ©visible. Arriveras-tu jusqu’à la fin ? Si tu te fais trop taper avec le slap et que tu veux ĂȘtre tranquille seul ou avec tes amis sans te faire embĂȘter, prends le serveur privĂ© ! v1.5.0 CrĂ©dits : Avocat, Le_U, lawyys

Last updated by the developer 7 Jun 2026, 14:45 UTC.

1
playing (measured 11 Aug 2026, 07:35 UTC)
414,750
lifetime visits
39%
liked (187 👍 / 291 👎)
804
favourites (1.9 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Auto Farm
399 R$
x5 Weapons
299 R$
x2 Coins
199 R$
Lucky Eggs
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Axe Ascend! · welcome564 · 100.0% win
📖 Pet Collector ‱ 25% · collection2 · 0.00% win
📖 Pet Collector ‱ 50% · collection1 · 0.00% win
📖 Pet Collector ‱ 75% · collection1 · 0.00% win
📖 Pet Collector ‱ 100% · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked24 August 2026 — 39 % liked4 September 2026 — 39 % liked14 September 2026 — 39 % liked24 September 2026 — 39 % liked4 October 2026 — 39 % liked14 October 2026 — 39 % liked24 October 2026 — 39 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2139no change
14 Oct 2026, 02:2039no change
4 Oct 2026, 02:1939no change
24 Sept 2026, 02:1839no change
14 Sept 2026, 00:4639no change
4 Sept 2026, 00:3839no change
24 Aug 2026, 22:4839no change
14 Aug 2026, 22:3639first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.