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[🐝] Flower Factory Tycoon

[🐝] Flower Factory Tycoon

A Roblox experience owned by Tema's Games.

TycoonENtycooncombatphysics

Description (written by the developer; not a statement by this register)

🌸 Physics-Based Tycoon 🌸 Build your flower factory and sell as much flowers as possible! 🌸 Raise your rank and unlock new objects and flowers! 🌸 Defeat other players to gain flowers! 🐝Update: New Code: BEES Added Bee Event Part 2 with limited rewards Added Rank 25 Weapon Controls: E - Equip RMB - Aim LMB - Shoot R - Reload ⚠️ It is recommended to play on a private server! *If you are lagging, you can disable "Flower Models" and "Flower Effects" in settings Credits: DiegoStage9 - Badge Icons

Last updated by the developer 10 Jul 2026, 06:13 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
172,440
lifetime visits
60%
liked (162 👍 / 106 👎)
844
favourites (4.9 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:462first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Income
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome64,142 · 94.7% win
First Kill · other1,935 · 4.7% win
??? · other177 · 0.00% win
Effective Factory · other91 · 0.00% win
Collector · collection16 · 0.00% win
Bee Emperor · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:1560no change
15 Aug 2026, 06:0860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.