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[ALPHA] Beyond Recall

[ALPHA] Beyond Recall

A Roblox experience owned by Beyond Recall Developer Team.

HorrorENasymmetricalsurvival horroralpha

Description (written by the developer; not a statement by this register)

[THIS GAME IS STILL IN ALPHA.] Beyond Recall is an asymmetrical survival horror experience where Guardians and Invaders fight. Guardians: Must work together to survive until the time runs out. They can complete Powercores around the map to increase their chances to survive and reduce the timer. Invaders: Eliminate all Guardians before time runs out. Use your abilities, track your enemies, and stop them from completing their objectives. Beyond Recall is still in development, so you may encounter some bugs, but the game will continue to receive updates, improvements, and new content as development progresses.

Last updated by the developer 4 Aug 2026, 18:40 UTC.

0
playing (measured 14 Aug 2026, 16:45 UTC)
1,893
lifetime visits
85%
liked (35 👍 / 6 👎)
83
favourites (43.8 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

We are Beyond Recall · welcome990 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858886.518 August 2026 — 87 % liked18 September 2026 — 88 % liked28 October 2026 — 85 % liked18 August 202628 October 2026
3 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 07:3885-3
18 Sept 2026, 00:3388+1
18 Aug 2026, 23:3487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.