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[RELEASE🎉] REELED

[RELEASE🎉] REELED

A Roblox experience owned by REELED..

Fighting & PvPENanimepvparena combat

Description (written by the developer; not a statement by this register)

⚡ In this fast-paced anime PvP game, your skill is tested through timing, positioning, and combos. Use your Reel to pull enemies into range, strike them down with your weapon, and outplay opponents in intense arena battles. 🔥 Win matches to earn coins and build your ultimate loadout. Open crates to unlock rare weapons, collect special effects, and equip powerful abilities that match your playstyle. Choose wisely — every ability can change the way you fight. 🏆 Fight casually or climb the leaderboards. CONTROLS: ATTACK - Left Click / Tap Screen REEL - F / Tap UI Button ABILITY - Q / Tap UI Button AWAKENING - G / Tap UI Button Tags: anime, battle game, pvp, multiplayer, abilities, fighting, arena, combat, weapons, mobile, console, xbox, pc

Last updated by the developer 31 Jul 2026, 05:07 UTC.

0
playing (measured 11 Aug 2026, 18:23 UTC)
146,468
lifetime visits
86%
liked (205 👍 / 32 👎)
501
favourites (3.4 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
399 R$
VIP
249 R$
Skip Spin
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

868786.515 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:0886-1
25 Aug 2026, 07:3787no change
15 Aug 2026, 07:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.