Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Slap Tower ZERO ASMR [Update] πŸŽ‰πŸ–

Slap Tower ZERO ASMR [Update] πŸŽ‰πŸ–

A Roblox experience owned by White Ghost Comunity.

ObbyENtower climbphysics-based combatASMR

Description (written by the developer; not a statement by this register)

πŸš€ Welcome to SLAP TOWER ZERO ASMR! πŸ‘‹πŸ’₯ Climb the tower… but watch out! πŸ‘€ Here, anyone can SLAP you at any time! 🧱 Climb increasingly difficult levels πŸ‘‹ Slap your opponents to push them back ⚑ Avoid falling… or it's back to the bottom! πŸ† Reach the top to prove you're the best 😈 Troll your friends, knock them down, and become the king of the tower! πŸ’¬ Like πŸ‘ + Favorite ⭐ to support the game! πŸ”” Updates are coming soon…

Last updated by the developer 7 Jun 2026, 11:50 UTC.

0
playing (measured 25 Aug 2026, 13:32 UTC)
701
lifetime visits
94%
liked (16 πŸ‘ / 1 πŸ‘Ž)
12
favourites (17.1 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Commands Admin
199 R$
OverKill Glove
99 R$
VIP
49 R$
Void Glove
39 R$
Rainbow Glove
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Slap ! Β· welcome77 Β· 0.00% win
1000 Cash ! Β· collection56 Β· 0.00% win
First Win !! Β· progression31 Β· 0.00% win
10 Win ! Β· progression12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.