Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chud Maxxing Simulator

Chud Maxxing Simulator

A Roblox experience owned by Darkin light.

SimulatorENsimulatormemechud

Description (written by the developer; not a statement by this register)

Photosensitivity / Epilepsy Warning This game contains flashing lights, rapidly changing colors, and other visual effects that may affect players who are sensitive. CHUD MAXXING SIMULATOR CLICK TO EARN CHUD CASH REBIRTH & MULTIPLY YOUR POWER ---------------------------------- Update 1.6 Added - Refurbished UI - Added 3 new auras - Quality of life updates ---------------------------------- IF YOUR CORTISOL SPIKES FOR MORE THAN 30 SECONDS YOU WILL DIE ---tips are highly appreciated every tip spawns a blue mushroom or better--- LARP AND BECOME THE BIGGEST CHUD SCALE CHUD CASH FOR BETTER AURA! THIS GAME IS STILL DEVELOPING EXPECT MORE UPDATES

Last updated by the developer 23 May 2026, 03:01 UTC.

0
playing (measured 26 Aug 2026, 07:20 UTC)
1,125
lifetime visits
67%
liked (6 👍 / 3 👎)
44
favourites (39.1 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Earnings [CHEAP!]
49 R$
Hold to Click
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Chud Maxxing. · welcome974 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757126 August 2026 — 75 % liked6 October 2026 — 67 % liked26 August 20266 October 2026
2 measurements spanning 41 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 02:0267-8
26 Aug 2026, 09:3275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.