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[SUMMER + MELODY] Vocaloid Tower Defense

[SUMMER + MELODY] Vocaloid Tower Defense

A Roblox experience owned by Disk Records.

Tower defenseENVocaloidTower DefenseCo-op

[SUMMER + MELODY] Vocaloid Tower Defense is a tower-defense experience created on 2026-03-27. It currently has 194 players online. The game has accumulated 2,111,369 lifetime visits, 24,327 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

Vocaloid Tower Defense Lead your Vocaloid team through waves of enemies in this co op tower defense! Build a loadout, place towers along the path, upgrade their abilities, and survive across encore chapters, challenge battles, and events. ✦ 20+ Playable Towers - Miku, Teto, Luka, Kaito, Meiko, Neru, SeeU, Mayu, Kagamine Duo, Yukari, Lapis, Gumi, Macne, Stardust, CUL, Lily, TT-chan, IA, and Adachi Rei, plus the new summoner and farm towers Defoko, V Flower, and Haku. Each with unique mechanics and up to 7 levels. ✦ Solo or Co op - Play alone or team up with up to 4 Producers. ✦ Challenge Battles - Prove yourself against IA, Luo Tianyi, Adachi Rei, and the Eternal faction to unlock exclusive towers. ✦ Modules - Earn Shards and evolve your Vocaloids into powerful alternate forms. ✦ Collect & Customize

Last updated by the developer 21 Aug 2026, 17:55 UTC.

84
playing (measured 21 Aug 2026, 20:54 UTC)
2,218,353
lifetime visits
94%
liked (5,837 👍 / 387 👎)
26,281
favourites (11.8 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8416612510 August 2026 — 166 players21 August 2026 — 84 players10 August 202621 August 2026
2 measurements spanning 11 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–178 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5484-82
10 Aug 2026, 20:04166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Euphony+
1,500 R$
VIP Producer
399 R$
More Loadout slots
250 R$
More emotes slots
99 R$
Custom Color Tag
99 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Haku Cleared Encore 1 Battle 1 · progression107,326 · 11.6% win
Tei Cleared Encore 1 Battle 2 · progression55,325 · 8.2% win
Zatsune Cleared Encore 1 Battle 3 · progression41,955 · 6.2% win
Rei Cleared Encore 2 Battle 1 · progression36,004 · 6.0% win
Obtained Gumi Tower · progression31,278 · 4.4% win
Ritsu+Tei Cleared Encore 2 Battle 2 · progression24,008 · 3.9% win
OverDrive Haku Cleared Encore 3 Battle 1 · progression23,299 · 4.6% win
Zeto Cleared Encore 2 Battle 3 · progression20,808 · 4.1% win
Cyber Diva Cleared Encore 3 Battle 2 · progression18,920 · 4.1% win
Avanna Cleared Encore 4 Battle 1 · progression18,630 · 3.9% win
Cleared Tianyi Challenge · progression18,380 · 2.2% win
Gackpu Cleared Encore 4 Battle 2 · progression14,794 · 3.2% win
Zakita Neru Cleared Encore 3 Battle 3 · progression14,752 · 3.4% win
Cleared IA Challenge · progression13,410 · 1.9% win
Zumi Cleared Encore 4 Battle 3 · progression11,421 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4994no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 09:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.