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[SUMMER + MELODY] Vocaloid Tower Defense

[SUMMER + MELODY] Vocaloid Tower Defense

A Roblox experience owned by Disk Records.

Tower defenseENVocaloidTower DefenseCo-op

[SUMMER + MELODY] Vocaloid Tower Defense is a tower-defense experience created on 2026-03-27. It currently has 194 players online. The game has accumulated 2,111,369 lifetime visits, 24,327 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

Vocaloid Tower Defense Lead your Vocaloid team through waves of enemies in this co op tower defense! Build a loadout, place towers along the path, upgrade their abilities, and survive across encore chapters, challenge battles, and events. ✦ 20+ Playable Towers - Miku, Teto, Luka, Kaito, Meiko, Neru, SeeU, Mayu, Kagamine Duo, Yukari, Lapis, Gumi, Macne, Stardust, CUL, Lily, TT-chan, IA, and Adachi Rei, plus the new summoner and farm towers Defoko, V Flower, and Haku. Each with unique mechanics and up to 7 levels. ✦ Solo or Co op - Play alone or team up with up to 4 Producers. ✦ Challenge Battles - Prove yourself against IA, Luo Tianyi, Adachi Rei, and the Eternal faction to unlock exclusive towers. ✦ Modules - Earn Shards and evolve your Vocaloids into powerful alternate forms. ✦ Collect & Customize

Last updated by the developer 21 Aug 2026, 17:55 UTC.

84
playing (measured 21 Aug 2026, 20:54 UTC)
2,218,353
lifetime visits
94%
liked (6,955 👍 / 472 👎)
30,542
favourites (13.8 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8416612510 August 2026 — 166 players21 August 2026 — 84 players10 August 202621 August 2026
2 measurements spanning 11 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–178 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5484-82
10 Aug 2026, 20:04166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All boutique [Season 3]
999 R$
Halloween Euphony+
699 R$
Party Host+
499 R$
VIP Producer
399 R$
More Loadout slots
250 R$
More emotes slots
99 R$
Custom Color Tag
99 R$
More Sticker Slots
99 R$
Starter Pack
99 R$
Tower Favorites
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Haku Cleared Encore 1 Battle 1 · progression126,073 · 12.5% win
Tei Cleared Encore 1 Battle 2 · progression68,299 · 9.1% win
Zatsune Cleared Encore 1 Battle 3 · progression51,977 · 7.2% win
Rei Cleared Encore 2 Battle 1 · progression44,914 · 5.6% win
Obtained Gumi Tower · progression38,063 · 4.5% win
Ritsu+Tei Cleared Encore 2 Battle 2 · progression31,789 · 5.3% win
OverDrive Haku Cleared Encore 3 Battle 1 · progression30,394 · 3.9% win
Zeto Cleared Encore 2 Battle 3 · progression27,771 · 5.0% win
Cyber Diva Cleared Encore 3 Battle 2 · progression24,884 · 3.5% win
Avanna Cleared Encore 4 Battle 1 · progression24,140 · 2.6% win
Cleared Tianyi Challenge · progression21,047 · 1.6% win
Zakita Neru Cleared Encore 3 Battle 3 · progression19,936 · 2.6% win
Gackpu Cleared Encore 4 Battle 2 · progression19,471 · 2.4% win
Cleared IA Challenge · progression15,684 · 1.0% win
Zumi Cleared Encore 4 Battle 3 · progression15,477 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:3894no change
23 Oct 2026, 11:3794no change
13 Oct 2026, 11:3694no change
3 Oct 2026, 11:3594no change
23 Sept 2026, 11:3394no change
13 Sept 2026, 11:3294no change
3 Sept 2026, 11:3194no change
24 Aug 2026, 09:4994no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 09:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.