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[🍔DRIVE-THRU🚗] Five Fries FastFood

[🍔DRIVE-THRU🚗] Five Fries FastFood

A Roblox experience owned by Five Fries ᅠᅠ.

SimulatorENfast food simulationcookingroleplay

Description (written by the developer; not a statement by this register)

👋 Welcome to Five Fries! "Always Fresh, Never Frozen" 📣 Check out our Drive-Thru for a realistic experience! 🍔 Five Fries is a fast-paced, real-life restaurant experience on Roblox where players can visit, order food, chat with friends, and explore. You can also work as a Trainee, flipping burgers, cooking fresh-cut fries, and serving up delicious shakes! 🍟 Want to join the Five Fries community? Join here: https://www.roblox.com/communities/542206606/Five-Fries 👨‍🍳 Want to work at Five Fries? Join the group and pass a short quiz at the application center: https://www.roblox.com/games/105102101945087/Application-Center 🍔 Burgers with FRESH toppings! 🍟 Hand-cut fries 🚗 A working Drive-Thru 🎵 Chill music 🔔 Don’t forget to LIKE 👍 and FOLLOW! TAGS: McDonald's, Ronald, RoDonalds, McDonalds, Cafe, Bakery, Restaurant, Roblox, Fan, Group, Coffee, Parlor, Juice Bar, Starblox, Starbucks, Nova, Canes, Restaurant, Food, Burger, Chicken, Krispy Kreme, Ro-Chicken, Five Guys

Last updated by the developer 8 Aug 2026, 00:17 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
20,965
lifetime visits
59%
liked (61 👍 / 42 👎)
1,558
favourites (74.3 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome488 · 0.00% win
Halloween Spooky Hunt 2026 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59616016 August 2026 — 61 % liked5 September 2026 — 61 % liked15 September 2026 — 59 % liked25 September 2026 — 60 % liked5 October 2026 — 59 % liked16 August 20265 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:3159-1
25 Sept 2026, 10:3060+1
15 Sept 2026, 08:4859-2
5 Sept 2026, 08:4761no change
16 Aug 2026, 08:3361first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.