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Kimiso Wallhop Tower

Kimiso Wallhop Tower

A Roblox experience owned by imosioo.

ObbyIDwallhoptowerobstacle

Kimiso Wallhop Tower is an obby experience created on 2026-03-27. It has recorded 536,321 lifetime visits and 830 favorites. The current player count is 0, with a 71% like percentage. The experience features wallhop challenges and includes commands for cosmetic items.

Description (written by the developer; not a statement by this register)

📢selamat datang di menara kimiso wallhop tower!🧸. tantangan tower wallhop yang sangat lucu (💞) namun agak sulit rintangannya yang bisa membuat anda ingin terus mencobanya,kimiso wallhop tower akan membuktikan seberapa cepat&paham anda tentang skill tower wallhop👟 tersedia komen yang bisa mempermudah anda bermain seperti (💬) /korblox & /headless ! ⚒️ yoonguurts (delyacitra) developer 👑 kimsoe (rkimsoohae) owner 📝 rex (ALIFF201) scripter 📋 jika anda menyukai tower ini jangan lupa untuk like tower ini keatas (👍🏻) dan merekomendasikannya kepada teman-teman anda! klik favorit (⭐️) jika anda ingin bermainin permainan ini lagi (💞) -checkpoint sistem terinspirasi dari the core wallhop tower (by Flamel) selamat bermain!🚗🧸

Last updated by the developer 17 Jul 2026, 14:08 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
536,321
lifetime visits
71%
liked (153 👍 / 62 👎)
837
favourites (1.6 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
150 R$
Gravity Coil
10 R$
Slap
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome321,934 · 0.00% win
Congrastulations! · welcome13,591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3671no change
14 Aug 2026, 20:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.