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Simply Smashing

Simply Smashing

A Roblox experience owned by Squawk Studios.

Fighting & PvPENphysics-based combatweapon customizationmultiplayer arena

Simply Smashing is a fighting-pvp Roblox experience created on 2019-01-16. The game currently has 0 players online. It has accumulated 4,130,144 lifetime visits and 39,659 favorites. The title holds a 76% like percentage. Players utilize blunt objects to achieve goals within various available game modes.

Description (written by the developer; not a statement by this register)

🎉 Simply Smashing is a game about recklessly swinging blunt objects around. If nearby players happen to occupy the same space as those blunt objects, well, that is their problem. A variety of game modes are available for you to use your blunt objects to achieve various goals. Those who are highly successful at this can spend their winnings on even nicer blunt objects, such as frying pans and rocket-propelled sledgehammers. If there are any bugs, please let us know. We will do our best to provide a very fun, bug free environment Controls: Pressing [E] or [F] opens inventory (PC) 6/15/2020 😎 Added trails that attach to players you hit 🏔️ Added 1 new CTF map and 2 new KOTH maps 🏋️ Added 4 new weapons 👏 Equipped tool/trail saving between sessions 🛠️Fixed weapon bugs after rapid clicking ✅ Edited existing maps a bit to improve gameplay

Last updated by the developer 27 May 2025, 07:00 UTC.

0
playing (measured 11 Aug 2026, 00:00 UTC)
4,130,144
lifetime visits
76%
liked (11,891 👍 / 3,856 👎)
39,617
favourites (9.6 per 1k visits)
16 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Long Stick
250 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked23 September 2026 — 76 % liked23 October 2026 — 76 % liked2 November 2026 — 76 % liked12 November 2026 — 76 % liked14 August 202612 November 2026
6 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 03:2176no change
2 Nov 2026, 03:2076no change
23 Oct 2026, 03:1976no change
23 Sept 2026, 03:1776no change
3 Sept 2026, 03:1576no change
14 Aug 2026, 03:0776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.