Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Manhwa Legends [⏳]

Manhwa Legends [⏳]

A Roblox experience owned by Manhwa Legends Studio.

Tower defenseENtower defenseanime parodysummoner

Description (written by the developer; not a statement by this register)

👍LIKE THE GAME FOR FREE BOOSTS!👍 💵 All paid access followers will receive one of the following two gifts: 🔑 Welcome to Manhwa Legends 🔷 Exclusive Beta Tester permissions and access. 🔷 Exclusive benefits when the game is finally free. 🔷Step into a world where power decides everything. Collect and summon your favorite anime characters and pop culture icons to defend against endless waves of enemies. From legendary anime parodies to internet classics, every unit brings unique abilities, evolutions, and hilarious animations. 🔑 Join our community for benefits: https://www.roblox.com/communities/563967367/Manhwa-Legends-Studio#!/about tags: Manhwa Legends, ManhwaLegends, manhwalegends, tower defense, td defense, vs, anime

Last updated by the developer 26 Jul 2026, 13:38 UTC.

0
playing (measured 12 Aug 2026, 10:49 UTC)
4,296
lifetime visits
76%
liked (118 👍 / 37 👎)
545
favourites (126.9 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Aizen Bundle
1,999 R$
X2 Shiny Hunter Chance
599 R$
Early Access
249 R$
X2 XP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · welcome3,582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7618 August 2026 — 76 % liked28 August 2026 — 76 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:0176no change
18 Aug 2026, 02:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.