Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎣]Sticker Mania!

[🎣]Sticker Mania!

A Roblox experience owned by SkyMeet Studio.

SimulatorENsimulatortradingcollection

Sticker Mania! is a simulator experience created on 2026-03-27. The game has recorded 511,797 lifetime visits and holds 777 favorites. Currently, zero users are playing. The title maintains a 73% like percentage among its audience.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Sticker Simulator! 🌟 【HOW TO PLAY】 📥 Collect unique stickers! 🤝 Trade with friends to complete your book! ✨ Find Mythic and Secret rarities! 【LATEST UPDATE】 ・New Sticker Added! ・Trading System Improvements! 👍Like the game for more updates!

Last updated by the developer 27 Jul 2026, 02:33 UTC.

0
playing (measured 11 Aug 2026, 01:01 UTC)
511,797
lifetime visits
75%
liked (290 👍 / 98 👎)
815
favourites (1.6 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
299 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ようこそ! · welcome97,299 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73757414 August 2026 — 73 % liked13 September 2026 — 74 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked14 August 202624 October 2026
6 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:3575no change
14 Oct 2026, 00:3475no change
4 Oct 2026, 00:3375no change
24 Sept 2026, 00:3275+1
13 Sept 2026, 23:0674+1
14 Aug 2026, 21:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.