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[UPD] +1 Speed Every Step Escape

[UPD] +1 Speed Every Step Escape

A Roblox experience owned by +1 Speed Every Step.

RacingENSpeed RunObbyPhysics

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed Every Step Escape ⚡ How to play: 👟Every step makes you faster 🏆Overcome challenging stages with obstacles 💪Train on treadmills or run around the map to gain speed ⚡Unlock powerful multipliers and become THE FASTEST PLAYER! - 👍 Like the game! 👥 Join the group for Rewards & Updates! 🔑 Tags: Speed, Keyboard, ASMR, Obby, Escape, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, SpeedObby, Running, EscapeObby, FastObby, Plus1Speed, SpeedRun, RebirthObby, BrainrotRun, Parkour, Multiplayer

Last updated by the developer 8 Jul 2026, 18:50 UTC.

0
playing (measured 1 Sept 2026, 23:46 UTC)
44,612
lifetime visits
83%
liked (187 👍 / 38 👎)
4,943
favourites (110.8 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x Treadmill Access (Permanent)
1,499 R$
25x Treadmill Access (Permanent)
639 R$
Slap Glove
299 R$
9x Treadmill Access (Permanent)
139 R$
3x Treadmill Access (Permanent)
59 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838483.51 September 2026 — 84 % liked21 October 2026 — 83 % liked1 September 202621 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 23:4883-1
1 Sept 2026, 23:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.