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THE FREQUENCY CLUB

THE FREQUENCY CLUB

A Roblox experience owned by THE FREQUENCY STUDIO.

Last updated by the developer 7 Aug 2026, 18:58 UTC.

0
playing (measured 14 Aug 2026, 03:02 UTC)
1,800
lifetime visits
81%
liked (26 👍 / 6 👎)
3
favourites (1.7 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
75 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

69897919 August 2026 — 89 % liked8 September 2026 — 73 % liked18 September 2026 — 69 % liked28 September 2026 — 71 % liked8 October 2026 — 75 % liked18 October 2026 — 79 % liked28 October 2026 — 81 % liked8119 August 202628 October 2026
7 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 09:3281+2
18 Oct 2026, 09:0279+4
8 Oct 2026, 08:5375+4
28 Sept 2026, 08:4571+2
18 Sept 2026, 02:0869-4
8 Sept 2026, 02:0673-16
19 Aug 2026, 01:0889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.