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[UPD 3😎] Be Hole Incremental 🕳️

[UPD 3😎] Be Hole Incremental 🕳️

A Roblox experience owned by zero ccu inc.

SimulatorENincrementalidleupgrade

Description (written by the developer; not a statement by this register)

🚀 Welcome to Be Hole Incremental! 🕳️ 💸 Eat Objects for Cash ⬆️ Upgrade Power 🔄 Rebirth System 🏢 Automation Buildings 🌳 Skill Trees 📦 Object Collection 🛠️ Crafting System ✨ Prestige 😎 Droppers 🧬 Traits join community server for codes! made with love 💖

Last updated by the developer 18 Jul 2026, 11:44 UTC.

4
playing (measured 10 Aug 2026, 16:20 UTC)
205,706
lifetime visits
95%
liked (5,468 👍 / 273 👎)
1,554
favourites (7.6 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepass Bundle
1,299 R$
x2 All Upgrades
799 R$
x2 Skill Tree Upgrades
399 R$
x2 Craft
199 R$
2x Hole Size
99 R$
x2 XP
79 R$
2x Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HOLE · other146,883 · 100.0% win
INCREMENTAL · other146,879 · 100.0% win
BE · other146,877 · 100.0% win
Auto Blackhole77,919 · 82.8% win
Area 2 · progression50,012 · 13.8% win
Area 3 · progression22,046 · 0.00% win
Area 4 · progression2,763 · 0.00% win
Area 5 · progression2,306 · 0.00% win
Area 6 · progression1,092 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:2295no change
15 Aug 2026, 04:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.