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SURVIVAL WOFIF & CREW IN THE DENSE FOG

SURVIVAL WOFIF & CREW IN THE DENSE FOG

A Roblox experience owned by PROJECT: WOLFIE_.

HorrorENhorrorhide and seekFNAF inspired

Description (written by the developer; not a statement by this register)

this is a hide & seek game where wolfie's has been engulfed by the fog, turning the gang into wretched MONSTARS.... and now.... you have to hide from the vicious Wofif.... and his friends. GOOD LUCK... * SURVIVOR: you can run, but you can't...actually you can hide. in order to survive against the KILLAR, you must use hiding spots. * KILLAR: make them pay. do what you are told. don't disobey CREDITS: * d0vRBLX - Map Building, Artwork * TasManRex - Scripting * nightsparta - Made Endo's Character Asset * game is HEAVILY inspired by KILLER CLOWNS FROM 2016 and hide and seek from horoer (tags) horror, horror game, hide and seek, horoer, bear alpha, asym, old roblox, retro, survive the killers, fnaf, freddy, wolfie, animatronic, fnafmovie, five nights at freddys

Last updated by the developer 2 Aug 2026, 18:08 UTC.

0
playing (measured 10 Aug 2026, 19:53 UTC)
705
lifetime visits
90%
liked (18 👍 / 2 👎)
38
favourites (53.9 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation (evil)
500 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome451 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.520 August 2026 — 89 % liked30 August 2026 — 90 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 14:5390+1
20 Aug 2026, 12:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.