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[FPS] FLING

[FPS] FLING

A Roblox experience owned by not verified games.

ShooterENphysics-based combatvoxel destructionsniper and knife

Description (written by the developer; not a statement by this register)

Welcome to Fling! A fast-paced first-person sniper & knife shooter where physics decides who wins. 🎯 Get hit, get launched. Physics-driven ragdoll on every shot. 🧱 Fully voxelised maps. Blast walls, floors, and cover into rubble. Nothing stays standing. 💥 The bigger the hit, the further you fly. 🔫 Unlock new snipers to stand out 🔪Unlock new knives, each with their own unique feel 🏆 Climb the leaderboard and prove you're the best shot. 🌍 Cross-platform — PC, console, mobile, and tablet all play together, no matter how you play. 🎮 Controls: Shoot/Stab = Click/RT | Scope = Right-Click/LT | Switch Weapon = Q/Scroll/Y/Bumpers ⚠️ This game is currently in beta. Expect changes! 🚨 Cheaters, exploiters, and alt-farmers will be permanently banned. We do not appeal bans.

Last updated by the developer 10 Aug 2026, 23:43 UTC.

5
playing (measured 10 Aug 2026, 23:47 UTC)
41,730
lifetime visits
81%
liked (3,403 👍 / 818 👎)
1,417,384
favourites (33965.6 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:4723first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Case Luck
499 R$
2x Money
299 R$
2x XP
149 R$
Spin Skipping
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

47816416 August 2026 — 47 % liked26 August 2026 — 47 % liked15 September 2026 — 49 % liked25 September 2026 — 61 % liked5 October 2026 — 78 % liked15 October 2026 — 80 % liked25 October 2026 — 81 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net +34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:3681+1
15 Oct 2026, 14:3580+2
5 Oct 2026, 14:3478+17
25 Sept 2026, 14:3461+12
15 Sept 2026, 14:3249+2
26 Aug 2026, 14:3147no change
16 Aug 2026, 14:3047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.