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Tag For Brainrots!

Tag For Brainrots!

A Roblox experience owned by Ramen Eater Studios.

SimulatorENbrainrot memeoffline simulatortag gameplay

Description (written by the developer; not a statement by this register)

Welcome to Tag For Brainrots! 🏃‍♂️ Run fast and grab Brainrots! 🏃 Avoid the Taggers when they come! 🧠 Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROTS! 👍 🏷️ Tags: Brainrot, Meme game, Climb staircase, Staircase obby, Obby, Simulator, Collect items, Carry items, Base building, Money game, Cash simulator, Upgrade base, Fast paced, Dodge objects, Risk reward, Grind game, Funny game, Chaotic gameplay, Casual game, Replayable, Trending, New game

Last updated by the developer 3 May 2026, 22:25 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
115,110
lifetime visits
66%
liked (59 👍 / 31 👎)
257
favourites (2.2 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Pro Pack
79 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome79,901 · 0.00% win
Tutorial Completed! · progression62,262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked4 September 2026 — 66 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:2166no change
15 Aug 2026, 09:4766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.