Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[EARLY TESTING] Project Wheelie

[EARLY TESTING] Project Wheelie

A Roblox experience owned by Strawberreh Studio.

SimulatorENvehicle physicsearly accessdriving

Project Wheelie is a Roblox experience created on 2026-03-27. It has recorded 1,685,707 lifetime visits and 83,960 favorites. Currently, zero users are playing. The experience holds a 34% like percentage. No specific genre is assigned. The description indicates it is an early testing phase for wheelie mechanics.

Description (written by the developer; not a statement by this register)

BY BUYING THIS GAME, YOU AGREE THAT YOU'RE TESTING ONLY A WEEK OF DEVELOPMENT The Official Project Wheelie early access testing! It will be FREE, ALL AGES, ALL DEVICES, on full release. You will be only testing basic wheelie mechanics. In the test map is toggleable traffic, turn tracks, ramps, and even a police vehicle to swerve around. This is only the beginning, there is a FULL game in development.

Last updated by the developer 1 Aug 2026, 15:36 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
1,685,707
lifetime visits
34%
liked (12,617 👍 / 24,148 👎)
83,876
favourites (49.8 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Survivor
699 R$
X2 Hunter Chance
499 R$
VIP
249 R$
[EARLY ACCESS]
199 R$
RTX 5090
99 R$
Minigun [OP]
49 R$
LAMBO [OP]
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other727,822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3414 August 2026 — 34 % liked24 August 2026 — 34 % liked3 September 2026 — 34 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3534no change
24 Aug 2026, 11:0734no change
14 Aug 2026, 11:0634first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.