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Trade Empira!

Trade Empira!

A Roblox experience owned by Olio Games.

SimulatorENtradingsimulationleaderboard

Description (written by the developer; not a statement by this register)

Trade, Sell, Obtain, Limited items in this simulation and climb the ranks of the leaderboard! 📈📊💵 📰Overhaul! - Ambient Soundtrack, - Revamped Map, - Update 3! Be the FIRST to know of updates by pressing 🔔NOTIFY and Joining the Winning Smiler Studios Group! Contributions: iVortania: GFX, Owner, Communications, Map Builder, Juniornoeg: Founder of Trade Empira name. ⚠️WARNING🚨: Items obtained in this game are in this game only and ARENT given to you on website!

Last updated by the developer 10 Aug 2026, 19:29 UTC.

0
playing (measured 12 Aug 2026, 10:20 UTC)
18,426
lifetime visits
74%
liked (60 👍 / 21 👎)
79
favourites (4.3 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Upgrading/Downgrading Signs!
50 R$
Show Owners
50 R$
donation
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · welcome1,863 · 17.8% win
N · collection145 · 0.00% win
O · collection138 · 7.1% win
o · other96 · 0.00% win
Y · collection65 · 3.6% win
O · progression48 · 0.00% win
M · progression19 · 0.00% win
Upper Intermediate · collection19 · 0.00% win
Advanciation · collection13 · 0.00% win
C · collection10 · 0.00% win
. · other7 · 0.00% win
i · other0 · 0.00% win
Proficiency · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.516 August 2026 — 70 % liked26 August 2026 — 73 % liked5 September 2026 — 74 % liked5 October 2026 — 75 % liked4 November 2026 — 74 % liked7416 August 20264 November 2026
5 measurements spanning 80 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 15:3174-1
5 Oct 2026, 15:2275+1
5 Sept 2026, 15:1574+1
26 Aug 2026, 15:0573+3
16 Aug 2026, 15:0470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.