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Brainrot Bounty Hunter [UPDATE]

Brainrot Bounty Hunter [UPDATE]

A Roblox experience owned by Smart Brainrot Games.

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Description (written by the developer; not a statement by this register)

Welcome to Brainrot Bounty Hunter! NEW - Brainrots to collect NEW - Bounty Index added (Complete to get boosts) NEW - Speed Event every 2 minutes [How to Play] Claim a Quests from the Brainrot Jail! Run fast and find your Brainrots! They will be hiding around the map! Complete the quest before the timer runs out! Claim your Bounty! Upgrade Speed and carry to be the fastest Brainrot Bounty Hunter! Use the Slaptool to troll your friends and steal their Brainrot. Rebirth to upgrade your SPEED & MONEY! 🔁 Like 👍 the game and join the group for updates and codes

Last updated by the developer 10 Apr 2026, 10:21 UTC.

0
playing (measured 23 Aug 2026, 20:46 UTC)
12,447
lifetime visits
55%
liked (11 👍 / 9 👎)
38
favourites (3.1 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Coins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,830 · 0.00% win
Capture 10 · collection138 · 0.00% win
Capture 50 · collection7 · 0.00% win
Capture 100 · collection2 · 0.00% win
Capture 250 · collection1 · 0.00% win
Completed Gold Index · collection0 · 0.00% win
Capture 500 · collection0 · 0.00% win
Capture 1000 · collection0 · 0.00% win
Completed Normal Index · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.