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Grab Ores! [🦴]

Grab Ores! [🦴]

A Roblox experience owned by We Grab Ores.

TycoonENminingidlecave

Grab Ores! [🦴] is a tycoon experience created on 2026-03-28. The game has accumulated 10,954,502 lifetime visits and 30,791 favorites. Currently, 41 players are active. The title holds a 93% like percentage. It features mechanics involving rope descent, ore collection, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Grab Ores! 💎 HOW TO PLAY: 🧗 Rope down the Cave! ⛏️ Collect Ores as you Descend! 💸 Ores Generate Money! ⚡ Upgrade Weights to go Deeper! 💤 Ores earn cash OFFLINE! 👍 Like the game and join the group!

Last updated by the developer 19 Jun 2026, 19:06 UTC.

41
playing (measured 10 Aug 2026, 14:33 UTC)
10,954,502
lifetime visits
93%
liked (37,858 👍 / 2,909 👎)
30,927
favourites (2.8 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Money
129 R$
Auto Collect
79 R$
Bigger Backpack
59 R$
Auto Merge
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,224,961 · 74.6% win
First Descent! · progression4,017,621 · 72.1% win
First Ore! · collection3,877,957 · 69.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0593no change
22 Oct 2026, 19:5393no change
12 Oct 2026, 19:5093no change
2 Oct 2026, 19:4993no change
22 Sept 2026, 19:4893no change
12 Sept 2026, 19:4893no change
2 Sept 2026, 19:4793no change
23 Aug 2026, 19:4693no change
13 Aug 2026, 19:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.