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digimon incremental

digimon incremental

A Roblox experience owned by sbn hub.

SimulatorENDigimonIncrementalEvolution

Description (written by the developer; not a statement by this register)

⬡ DIGIMON INCREMENTAL ⬡ A Digimon text-based incremental game! Like the game & join the group for a bonus! Hatch, train & evolve your Digimon — then fight to become the Digital World's greatest Tamer! 🥚 HATCH YOUR PARTNER Roll for your starting Digi-Egg across multiple rarities — each hatches into a unique Digimon with different stats, types & evolution paths. 🔺 DIGIVOLVE YOUR WAY Choose your evolution path at every stage — Fresh, In-Training, Rookie, Champion, Ultimate & Mega. Every branch plays differently. No two runs are the same. 📜 STORY ARCS Battle through File Island, Server Continent, the Dark Ocean & beyond. Defeat powerful boss Digimon & push deeper into the Digital World. ♻️ REINCARNATION Reset as a DigiEgg for permanent Legacy Multipliers, free rolls & access to higher-tier evolution lines. Every loop makes you stronger. 💪 TRAIN YOUR DIGIMON Run, spar, meditate & network dive to build Power, Speed & Intelligence. Stats carry into battle and affect which evolutio

Last updated by the developer 28 Mar 2026, 18:36 UTC.

0
playing (measured 21 Aug 2026, 07:48 UTC)
1,378
lifetime visits
56%
liked (5 👍 / 4 👎)
20
favourites (14.5 per 1k visits)
28 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

50565321 August 2026 — 50 % liked31 August 2026 — 56 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 07:4956+6
21 Aug 2026, 07:4950first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.