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Unknown Timer

Unknown Timer

A Roblox experience owned by Low Budget Softwork.

ObbyENtimer mechanicobbysocial experiment

Description (written by the developer; not a statement by this register)

Fight other players, complete the obby, or just stay AFK — every player on the server helps push the timer closer to 0. The more players there are, the faster the timer runs down. But what will happen when it finally reaches 0 seconds? Join the game and find out for yourself. There may also be a way to get admin powers for free... if you can figure it out.

Last updated by the developer 5 Apr 2026, 23:51 UTC.

0
playing (measured 23 Aug 2026, 22:20 UTC)
465
lifetime visits
75%
liked (3 👍 / 1 👎)
3
favourites (6.5 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

213213
2,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome130 · 0.00% win
ZXCHUB Premium · other18 · 0.00% win
First Steps · progression16 · 0.00% win
ZXCHUB Free · other15 · 0.00% win
First Kill! · progression7 · 0.00% win
Creator’s Presence · social2 · 0.00% win
Obby Legend · progression1 · 0.00% win
Obby Master · progression1 · 0.00% win
PvP Dominator! · progression0 · 0.00% win
PvP Legend! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.