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Fast Fredbear [DESTRUCTIVE]

Fast Fredbear [DESTRUCTIVE]

A Roblox experience owned by jamy prods.

HorrorENFNAFdestructionsurvival horror

Fast Fredbear [DESTRUCTIVE] is a horror experience created on 2026-03-28. It records 24,611,539 lifetime visits and 1,214,016 favorites. Currently, 1,938 users play simultaneously. The game holds an 83% like percentage. The description highlights fast AI and map destruction mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Survive Fast Fredbear [DESTRUCTIVE] The map won’t save you. Fredbear is extremely fast — and everything around you can break. Walls collapse, floors give out, and your hiding spots won’t last long. The longer you survive, the less there is to protect you. Breaking system inspired by many games. Can you keep moving when the world is falling apart? Features: ⚡ Very fast Fredbear AI 💥 Destruction-focused gameplay — the map breaks as you play 🧠 Simple but tense survival 👥 Solo or multiplayer How to Play: Stay on the move Don’t rely on one spot — it might not last Avoid Fredbear.... Credits: Solo project by me! Special thankss,,,, to YOU!! for playing :) it really means alot guys really, i hope you like my silly game. Tags: fredbear, destruction, physics, survival, fast ai, breaking, chaos, chase, multiplayer, evade, run, fnaf, freddy, jjs, destruction

Last updated by the developer 3 Aug 2026, 22:20 UTC.

1,647
playing (measured 24 Aug 2026, 21:50 UTC)
26,414,790
lifetime visits
83%
liked (14,753 👍 / 3,017 👎)
1,297,299
favourites (49.1 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8042,3031,553.51,64710 August 202624 August 2026
75 measurements spanning 14 days, net +649. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 579–2,528 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:501,647+125
24 Aug 2026, 20:501,522+5
24 Aug 2026, 19:501,517+17
24 Aug 2026, 18:501,500+70
24 Aug 2026, 17:501,430-113
24 Aug 2026, 16:501,543+48
24 Aug 2026, 15:501,495-13
24 Aug 2026, 14:501,508+62
24 Aug 2026, 13:501,446+18
24 Aug 2026, 12:501,428+126
24 Aug 2026, 11:501,302+209
24 Aug 2026, 10:501,093+129
24 Aug 2026, 09:50964+22
24 Aug 2026, 08:50942+138
24 Aug 2026, 07:50804-2
24 Aug 2026, 06:50806-46
24 Aug 2026, 05:50852-243
24 Aug 2026, 04:501,095-257
24 Aug 2026, 03:501,352-298
24 Aug 2026, 02:501,650first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3rd Item Slot
149 R$
++Size Potion!! [permanent]
99 R$
Spawn OP Springbonnie!! [permanent]
99 R$
2nd Item Slot
99 R$
V.I.P
99 R$
Spawn OP Fredbear!!!! [permanent]
99 R$
Double jump!!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fast Fredbear!! [destructive] · welcome8,142,648 · 86.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 202624 August 2026
75 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 21:5083no change
24 Aug 2026, 20:5083no change
24 Aug 2026, 19:5083no change
24 Aug 2026, 18:5083no change
24 Aug 2026, 17:5083no change
24 Aug 2026, 16:5083no change
24 Aug 2026, 15:5083no change
24 Aug 2026, 14:5083no change
24 Aug 2026, 13:5083no change
24 Aug 2026, 12:5083no change
24 Aug 2026, 11:5083no change
24 Aug 2026, 10:5083no change
24 Aug 2026, 09:5083no change
24 Aug 2026, 08:5083no change
24 Aug 2026, 07:5083no change
24 Aug 2026, 06:5083no change
24 Aug 2026, 05:5083no change
24 Aug 2026, 04:5083no change
24 Aug 2026, 03:5083no change
24 Aug 2026, 02:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.