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Fast Fredbear [DESTRUCTIVE]

Fast Fredbear [DESTRUCTIVE]

A Roblox experience owned by jamy prods.

HorrorENFNAFdestructionsurvival horror

Created in 2026, Fast Fredbear [DESTRUCTIVE] is a horror experience on Roblox with over 35.8 million lifetime visits. It records 1,634 playing now, a like rating of 83%, over 1.6 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to Survive Fast Fredbear [DESTRUCTIVE] The map won’t save you. Fredbear is extremely fast — and everything around you can break. Walls collapse, floors give out, and your hiding spots won’t last long. The longer you survive, the less there is to protect you. Breaking system inspired by many games. Can you keep moving when the world is falling apart? Features: ⚡ Very fast Fredbear AI 💥 Destruction-focused gameplay — the map breaks as you play 🧠 Simple but tense survival 👥 Solo or multiplayer How to Play: Stay on the move Don’t rely on one spot — it might not last Avoid Fredbear.... Credits: Solo project by me! Special thankss,,,, to YOU!! for playing :) it really means alot guys really, i hope you like my silly game. Tags: fredbear, destruction, physics, survival, fast ai, breaking, chaos, chase, multiplayer, evade, run, fnaf, freddy, jjs, destruction

Last updated by the developer 31 Oct 2026, 05:18 UTC.

600
playing (measured 1 Nov 2026, 01:50 UTC)
38,118,899
lifetime visits
83%
liked (20,878 👍 / 4,277 👎)
1,790,859
favourites (47.0 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2832,0651,17460011 October 20261 November 2026
500 measurements spanning 21 days, net -439. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–2,332 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 01:50600+72
1 Nov 2026, 00:50528+116
31 Oct 2026, 23:50412-102
31 Oct 2026, 22:50514-46
31 Oct 2026, 21:50560+13
31 Oct 2026, 20:50547-69
31 Oct 2026, 19:50616-33
31 Oct 2026, 18:50649-17
31 Oct 2026, 17:50666-58
31 Oct 2026, 16:50724+64
31 Oct 2026, 15:50660-63
31 Oct 2026, 14:50723+46
31 Oct 2026, 13:50677+94
31 Oct 2026, 12:50583+39
31 Oct 2026, 11:50544+146
31 Oct 2026, 10:50398-16
31 Oct 2026, 09:50414-7
31 Oct 2026, 08:50421+40
31 Oct 2026, 07:50381-36
31 Oct 2026, 06:50417first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3rd Item Slot
149 R$
++Size Potion!! [permanent]
99 R$
Spawn OP Springbonnie!! [permanent]
99 R$
2nd Item Slot
99 R$
V.I.P
99 R$
Spawn OP Fredbear!!!! [permanent]
99 R$
Double jump!!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fast Fredbear!! [destructive] · welcome10,713,205 · 68.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 20261 November 2026
1704 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1704
Measured (UTC)% likedChange
1 Nov 2026, 01:5083no change
1 Nov 2026, 00:5083no change
31 Oct 2026, 23:5083no change
31 Oct 2026, 22:5083no change
31 Oct 2026, 21:5083no change
31 Oct 2026, 20:5083no change
31 Oct 2026, 19:5083no change
31 Oct 2026, 18:5083no change
31 Oct 2026, 17:5083no change
31 Oct 2026, 16:5083no change
31 Oct 2026, 15:5083no change
31 Oct 2026, 14:5083no change
31 Oct 2026, 13:5083no change
31 Oct 2026, 12:5083no change
31 Oct 2026, 11:5083no change
31 Oct 2026, 10:5083no change
31 Oct 2026, 09:5083no change
31 Oct 2026, 08:5083no change
31 Oct 2026, 07:5083no change
31 Oct 2026, 06:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.