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Survive and Kill POPPY PLAYTIME 🔪

Survive and Kill POPPY PLAYTIME 🔪

A Roblox experience owned by Survival & Kill the Killers.

HorrorENhorrorsurvivalaction

Description (written by the developer; not a statement by this register)

🔪 Welcome To Survive and Kill POPPY PLAYTIME How to Play: 🗺️ Explore the Map and Run to Survive! ⚔️ Fight POPPY PLAYTIME with Weapons! 💵 Unlock Powerful Weapons! 🔴 JOIN OUR GROUP FOR FREE VIP ADMIN! 🔴 📝 If your gamepasses do not work, rejoin the game! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 17 Jul 2026, 20:30 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
109,179
lifetime visits
72%
liked (58 👍 / 23 👎)
10,025
favourites (91.8 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
899 R$
Admin Commands
289 R$
Rocket Launcher
99 R$
Become Prototype
89 R$
Grenade Launcher
89 R$
Become Catnap
89 R$
Magic Carpet
89 R$
Double Health
89 R$
👑VIP!
80 R$
Rail Gun
49 R$
Become Yarnaby
49 R$
Become Lily Lovebraids
49 R$
Become Doey
49 R$
Become Poppy Playtime
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Found the Jail Cell! · collection31,110
Found the House! · collection19,026
Found The Cars! · collection17,110
Found the Restaurant! · collection16,886
Finished the Glass Bridge! · progression1,037
Released Markku · other8
Get 1M Cash · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.