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stay for time. [BETA]

stay for time. [BETA]

A Roblox experience owned by interval studios..

Social & hangoutENhangoutvibeafk

Description (written by the developer; not a statement by this register)

⭐️Vibe, Hangout, AFK, etc...⭐️ a self explanatory game! just stay for time. 100+ different products🤑 (more coming soon)

Last updated by the developer 17 Apr 2026, 07:42 UTC.

0
playing (measured 30 Aug 2026, 11:47 UTC)
437
lifetime visits
87%
liked (13 👍 / 2 👎)
9
favourites (20.6 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
x4 Time
799 R$
VIP
399 R$
x3 Time
399 R$
x2 Time
99 R$
x2 Speed
39 R$
x2 Jump
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome237 · 0.00% win
100 Time! · progression121 · 0.00% win
Met the owner! · social32 · 0.00% win
1,000 Time! · progression29 · 0.00% win
Met the co-owner! · social15 · 0.00% win
10,000 Time! · other7 · 0.00% win
100,000 Time! · progression1 · 0.00% win
10,000,000 Time! · progression0 · 0.00% win
1,000,000 Time! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.