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Find the MUGAS [74]

Find the MUGAS [74]

A Roblox experience owned by MUGA STUDIO.

AdventureENhidden objectparkourpuzzle

Find the MUGAS [74] is an adventure experience created on 2026-03-28. The game has recorded 1,158,954 lifetime visits and currently has 20 players online. It holds 4,145 favorites and maintains a 73% like percentage.

Description (written by the developer; not a statement by this register)

🟡 Welcome to Find the MUGAS! 🟡 Explore unique areas, solve puzzles, and uncover 74 hidden Mugas scattered across the map! 🎮 Inspired by games like Find the Chomiks and Find the Markers 🗺️ New areas and Mugas added almost every week 🧩 Features parkour, puzzles, secrets, and more 🏆 Can you find them all? ❗Shoutout to KingSammelot for bringing the muga to life 👍 Don’t forget to like and favorite the game if you’re having fun! 📝 We would like to hear feedback from the players

Last updated by the developer 10 Aug 2026, 17:45 UTC.

20
playing (measured 10 Aug 2026, 19:02 UTC)
1,158,954
lifetime visits
74%
liked (2,868 👍 / 1,004 👎)
4,665
favourites (4.0 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0214first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
+SPRINT
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Extreme Tower Muga · progression7,097 · 7.0% win
KingMugalot · other4,020 · 3.1% win
Muga Rng · other2,571 · 0.00% win
Corny Muga · other1,699 · 0.70% win
The Depths · progression1,184 · 7.0% win
ToEM Muga · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.514 August 2026 — 73 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0874no change
13 Oct 2026, 17:0774no change
3 Oct 2026, 17:0674no change
23 Sept 2026, 17:0574no change
13 Sept 2026, 16:3574no change
3 Sept 2026, 16:3274no change
24 Aug 2026, 14:2374+1
14 Aug 2026, 14:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.