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The Last Tung

The Last Tung

A Roblox experience owned by Degenerative Unintelligence.

OtherEN

Description (written by the developer; not a statement by this register)

Join Triple T and friends in paradise.

Last updated by the developer 12 Jul 2026, 04:45 UTC.

0
playing (measured 13 Aug 2026, 04:05 UTC)
43,906
lifetime visits
89%
liked (757 👍 / 91 👎)
1,171
favourites (26.7 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2000 Advertisement Fund
2,000 R$
1500 Advertising Fund
1,500 R$
1000 Advertisement Fund
1,000 R$
500 Advertising Fund
500 R$
250 Advertising Fund
250 R$
100 Advertisement Fund
100 R$
30 Advertising fund
30 R$
10 Advertising Fund
10 R$
1 Advertising Fund
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AHHHHHHHHHH AHHHHH AHHHHHA TUNG TUNG GOD AHHHHHHH · other29,657 · 100.0% win
A note from samhhtd · other12,848 · 100.0% win
You can't leave, sorry. · secret10,653 · 75.0% win
When the Tung Hits · other2,339 · 0.00% win
Stink Stink Stink Sahur · other420 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.515 August 2026 — 89 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked25 September 2026 — 89 % liked5 October 2026 — 89 % liked25 October 2026 — 89 % liked15 August 202625 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:0589no change
5 Oct 2026, 01:0289no change
25 Sept 2026, 01:0089-1
14 Sept 2026, 21:0690no change
4 Sept 2026, 21:0290no change
25 Aug 2026, 19:3590+1
15 Aug 2026, 19:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.