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❄PROJECT ASCENDED PUBLIC TESTING❄

❄PROJECT ASCENDED PUBLIC TESTING❄

A Roblox experience owned by Project AU.

OtherENdiscontinuedtestingkrampus

Description (written by the developer; not a statement by this register)

krampus revenge(DISCONTINUED, the game will stay)

Last updated by the developer 31 Jul 2026, 18:46 UTC.

0
playing (measured 12 Aug 2026, 01:32 UTC)
1,519
lifetime visits
78%
liked (18 👍 / 5 👎)
8
favourites (5.3 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression43 · 0.00% win
Lvl 20 · progression29 · 0.00% win
Level 30 · progression18 · 0.00% win
Level 50 · progression15 · 0.00% win
Level 100 · progression14 · 0.00% win
Level 75 · progression14 · 0.00% win
Defeat Molten Boss · progression11 · 0.00% win
Defeat Fallen King · progression8 · 0.00% win
Brain Freeze! · other7 · 0.00% win
Defeated Wox The Fox! · progression7 · 0.00% win
Defeated Nuclear Monster! · progression5 · 0.00% win
Triumph Hardcore · progression3 · 0.00% win
Defeated Gunslinger! · progression1 · 0.00% win
Night II · progression0 · 0.00% win
Defeat Grave Digger · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56786719 August 2026 — 56 % liked8 September 2026 — 65 % liked18 September 2026 — 67 % liked8 October 2026 — 76 % liked18 October 2026 — 78 % liked19 August 202618 October 2026
5 measurements spanning 60 days, net +22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 15:0478+2
8 Oct 2026, 14:4576+9
18 Sept 2026, 07:4967+2
8 Sept 2026, 07:4565+9
19 Aug 2026, 06:3556first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.