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[THE RELEASE] Doors:Mayhem Fangame👁️

[THE RELEASE] Doors:Mayhem Fangame👁️

A Roblox experience owned by Itsapixe's Game's.

HorrorENhorrorasymmetrical multiplayerfangame

Description (written by the developer; not a statement by this register)

[The game is currently in ALPHA, so don't expect everything to function completely well or as it should.] Welcome to Doors:Mayhem Fangame👁️ Doors:Mayhem Fangame is a asymmetrical game heavily inspired by both DOORS:Mayhem and DOORS. In the game you have to complete objectives and stuff. Survivor's job is to complete the objectives and survive before the entities kill them! Entities' job is to kill every survivor and not let any single of them escape! Good luck you'll need it.

Last updated by the developer 13 Aug 2026, 20:22 UTC.

2
playing (measured 14 Aug 2026, 04:22 UTC)
3,078
lifetime visits
92%
liked (12 👍 / 1 👎)
13
favourites (4.2 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome168 · 80.0% win
Welcome Back · welcome54 · 0.00% win
Party goer! · social13 · 0.00% win
and the rest was silence · other7 · 0.00% win
my promise · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929118 August 2026 — 90 % liked28 August 2026 — 91 % liked27 September 2026 — 92 % liked17 October 2026 — 92 % liked18 August 202617 October 2026
4 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 15:2292no change
27 Sept 2026, 15:0892+1
28 Aug 2026, 09:5091+1
18 Aug 2026, 09:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.