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Clone Incremental [COMING SOON]

Clone Incremental [COMING SOON]

A Roblox experience owned by Hazel Studios..

OtherEN

Description (written by the developer; not a statement by this register)

Coming soon

Last updated by the developer 13 Aug 2026, 10:23 UTC.

0
playing (measured 14 Aug 2026, 00:05 UTC)
341
lifetime visits
78%
liked (3,819 👍 / 1,076 👎)
11,741
favourites (34431.1 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Clones
399 R$
Lucky Clones
199 R$
Genetically Gifted
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

497863.522 August 2026 — 78 % liked1 September 2026 — 59 % liked11 September 2026 — 61 % liked21 September 2026 — 49 % liked2 October 2026 — 61 % liked12 October 2026 — 76 % liked23 October 2026 — 78 % liked22 August 202623 October 2026
7 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 10:1878+2
12 Oct 2026, 11:3576+15
2 Oct 2026, 07:0861+12
21 Sept 2026, 20:3449-12
11 Sept 2026, 17:3761+2
1 Sept 2026, 11:4659-19
22 Aug 2026, 04:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.