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[🧟] Spread the Infection

[🧟] Spread the Infection

A Roblox experience owned by coco.games.

Social & hangoutENsocial deductioninfection mechanicleaderboard competition

Description (written by the developer; not a statement by this register)

🦠 Spread your disease across the network. Find profile targets, infect them, and earn coins based on their rank. The bigger the target, the bigger the payout. πŸ”Ž Hunt down users across every tier: Unknown, Noticed, Known, Popular, Influencer, Famous, Iconic, Legendary, Divine, and Exalted. πŸ’° Infect profiles to earn coins πŸ§ͺ Buy one-time infection tools to spread faster πŸ“ Use teleport tokens to jump to fresh uninfected targets πŸ† Unlock achievements for discovering and infecting every rank πŸ“ˆ Climb the server leaderboard and chase the top spot The rarest profiles are worth the most. Can you find an Exalted target before everyone else? πŸ‘ Like + Favorite for updates

Last updated by the developer 30 Mar 2026, 17:29 UTC.

0
playing (measured 25 Aug 2026, 04:49 UTC)
10,083
lifetime visits
60%
liked (6 πŸ‘ / 4 πŸ‘Ž)
32
favourites (3.2 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Extra Extra Lucky
1,999 R$
Luckiest / 10x Cash
499 R$
Extra Lucky
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nice Β· progression174 Β· 0.00% win
Dimension Traveler Β· other9 Β· 0.00% win
Exalted Slayer Β· other8 Β· 0.00% win
Exposed Β· collection5 Β· 0.00% win
Patient Me? Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.