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ETFB Boys And Girls

ETFB Boys And Girls

A Roblox experience owned by Kingdom of Brainrot.

TycoonENbrainrottycoonsurvival

ETFB Boys And Girls is a tycoon experience created on 2026-03-28. The game currently has 4 players online and 2,263,673 lifetime visits. It holds 4,305 favorites and maintains a 60% like percentage. The description highlights free-to-play access, an admin panel, and mechanics involving collecting Brainrots while surviving tsunamis.

Description (written by the developer; not a statement by this register)

Welcome to Escape The Brainrot Tsunami MODDED! 🌊🧠 100% Free to Play + Free Admin Panel! 💸 Sprint across the map and collect powerful Brainrots! 🏃‍♂️ But be careful… massive tsunami waves are coming! 🌊⚠️ Survive as long as possible while collecting tons of Brainrots! 💥 Upgrade your Brainrots to increase your income and grow stronger! 💰 Expand and improve your base to unlock more slots and place even more Brainrots! 🏗️ Even when you're offline, your Brainrots keep earning coins for you! 💤💰 👍 Like the game and join the group to receive a FREE DIVINE BRAINROT! ✨

Last updated by the developer 30 May 2026, 03:28 UTC.

4
playing (measured 10 Aug 2026, 14:07 UTC)
2,263,673
lifetime visits
59%
liked (320 👍 / 220 👎)
5,012
favourites (2.2 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF CARRY
129 R$
No Cooldowns
79 R$
Admin Panel +
49 R$
HD Admin (;fly)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

596059.514 August 2026 — 60 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked13 September 2026 — 60 % liked23 September 2026 — 59 % liked3 October 2026 — 60 % liked13 October 2026 — 60 % liked23 October 2026 — 60 % liked2 November 2026 — 59 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:3259-1
23 Oct 2026, 11:3160no change
13 Oct 2026, 11:3060no change
3 Oct 2026, 11:2360+1
23 Sept 2026, 11:2259-1
13 Sept 2026, 11:2060+1
3 Sept 2026, 11:1959no change
24 Aug 2026, 08:3159-1
14 Aug 2026, 08:3060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.