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[ADMIN EVENT!] Tsunami for Warini Tranquilini

[ADMIN EVENT!] Tsunami for Warini Tranquilini

A Roblox experience owned by Kingdom of Brainrot.

TycoonENbrainrot memeidle tycoonsurvival

The experience titled '[ADMIN EVENT!] Tsunami for Warini Tranquilini' is a tycoon game created on March 28, 2026. It currently has 4 players online and 552,901 lifetime visits. The title holds 1,145 favorites and maintains a 56% like percentage. The description highlights features such as a free admin panel, offline earnings, and collectible items called Brainrots.

Description (written by the developer; not a statement by this register)

Welcome to Escape The Brainrot Tsunami MODDED! 🌊🧠 FULLY F2P & FREE ADMIN PANEL! 💸 Sprint around the map and collect powerful Brainrots! 🏃‍♂️ Watch out for the giant tsunami waves! 🌊⚠️ Survive as long as you can and gather tons of Brainrots! 💥 Upgrade your Brainrots to boost your income! 💸 Improve your base to unlock extra slots and place even more Brainrots! 🏗️ Your Brainrots keep earning coins even while you're offline! 💤💰 👍 Like the game and join the group to claim a FREE DIVINE BRAINROT! ✨

Last updated by the developer 30 May 2026, 03:26 UTC.

4
playing (measured 10 Aug 2026, 14:07 UTC)
552,901
lifetime visits
55%
liked (98 👍 / 80 👎)
1,292
favourites (2.3 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF CARRY
129 R$
No Cooldowns
79 R$
Admin Panel +
49 R$
HD Admin (;fly)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

54565514 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked13 September 2026 — 56 % liked23 September 2026 — 56 % liked3 October 2026 — 55 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked2 November 2026 — 55 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 23:5255+1
23 Oct 2026, 23:5254no change
13 Oct 2026, 23:5154-1
3 Oct 2026, 23:5055-1
23 Sept 2026, 23:4956no change
13 Sept 2026, 22:3156no change
3 Sept 2026, 22:1856no change
24 Aug 2026, 20:2256no change
14 Aug 2026, 20:2156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.