Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[PARKOUR FPS] TRACE & THRASH

[PARKOUR FPS] TRACE & THRASH

A Roblox experience owned by Life is chicken.

ShooterENFirst-Person ShooterParkourFree-For-All

Description (written by the developer; not a statement by this register)

[TRACE & THRASH] is a Fast-paced FFA Parkour FPS. Run around in style and defeat your enemies. Currently available weapon (You can choose in main menu) 🔫: Micro Uzi, Skorpion, Vector, MP5K, Double Barrel, M1911 , .357 Revolver , M320(Grenade Launcher), Flaregun, Crossbow Controls (PC)🎮 : R : Reload V : Melee F : Inspect E : Grab prop (useless feature) C: Crouch How to Parkour? (PC) 🎮 : Basic movement only requires [Space], [W], and [Shift]. Vault : [Space] at low obstacles Vault Jump : Hold [Space] during Vault Wall Climb : Hold [W] & [SPACE] against wall while jumping Wall Run : [W] & [SPACE] with wall to your side while jumping (No A/D required) Ledge Grab : Automatic Ledge Climb : [W] while grabbing ledge Sliding : [Shift] while grounded Rolling : [Shift] right as you land You can play in game tutorial for more info. [This game is unfinished! You may encounter bugs.] #Update (Beta3) : Small bug fixes, Map change, delete music

Last updated by the developer 20 Aug 2026, 17:48 UTC.

0
playing (measured 24 Aug 2026, 15:53 UTC)
498
lifetime visits
83%
liked (15 👍 / 3 👎)
41
favourites (82.3 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

839086.525 August 2026 — 88 % liked26 September 2026 — 90 % liked6 October 2026 — 83 % liked25 August 20266 October 2026
3 measurements spanning 41 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 08:0683-7
26 Sept 2026, 08:0590+2
25 Aug 2026, 23:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.