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test

test

A Roblox experience owned by NNY Creatlons.

The Roblox experience named test was created on 2026-03-28. It has accumulated 1,523,802 lifetime visits and holds 3,602 favorites. Currently, zero users are playing. The experience has a 74% like percentage. No genre classification is recorded.

Last updated by the developer 13 Jul 2026, 21:44 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
1,523,802
lifetime visits
73%
liked (385 👍 / 143 👎)
3,604
favourites (2.4 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (ALL GAMEPASSES)
380 R$
ADMIN Commands
330 R$
Magic Carpet
270 R$
JetPack
220 R$
Laser Gun
150 R$
Sword
150 R$
Fusion Coil
130 R$
Grapple Hook
120 R$
Speed Coil
80 R$
Gravity Coil
80 R$
Invincibility
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER · other77,110 · 0.00% win
Welcome! · welcome14,541 · 0.00% win
FIRST REBIRTH · progression7,163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.514 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:2273-1
24 Aug 2026, 12:0574no change
14 Aug 2026, 12:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.