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[🌌] Long Jump For Brainrots

[🌌] Long Jump For Brainrots

A Roblox experience owned by Fruli Frula Studio.

ObbyENjump mechanicbase buildingmeme culture

[🌌] Long Jump For Brainrots is an obby experience created on 2026-03-28. It has accumulated 5,922,220 lifetime visits and currently has 70 players online. The game holds 32,478 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Long Jump for Brainrots! ✨Jump up and grab brainrots that spawn! 💸Bring them back to your base to earn cash! 🔋Upgrade your jump power to jump even higher! 🏗️Upgrade your base for even more slots! Remember to like & favourite the game for updates! 👍⭐

Last updated by the developer 27 Jul 2026, 11:06 UTC.

70
playing (measured 10 Aug 2026, 15:30 UTC)
5,922,220
lifetime visits
96%
liked (17,219 👍 / 784 👎)
34,017
favourites (5.7 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Speed
79 R$
2x Money
39 R$
Collect All
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,681,885 · 81.3% win
Collect All Lava Brainrot · collection3 · 0.00% win
Collect All Normal Brainrot · collection2 · 0.00% win
Collect All Golden Brainrot · collection2 · 0.00% win
Collect All Diamond Brainrot · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 00:2396no change
23 Sept 2026, 00:2296no change
13 Sept 2026, 00:2196no change
3 Sept 2026, 00:2196no change
24 Aug 2026, 00:2096no change
14 Aug 2026, 00:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.