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MACHINA SOMNIA [v0.1.5.5]

MACHINA SOMNIA [v0.1.5.5]

A Roblox experience owned by Paper Orbit.

AdventureENYume-Nikki fangamePsychological HorrorExploration

Description (written by the developer; not a statement by this register)

MACHINA SOMNIA is an Adventure Exploration game. Explore the memory of a fallen war machine in a war-torn world, and descend through the layers of Palegrass Technology in search of something beyond salvation: a self. A very derivative Yume-Nikki fangame, with other inspirations being: ULTRAKILL, OFF (2008), and many, many other games. Still in HEAVY development, with only 2/26+ dreams created. Developed by TamariiTM, help from Pixel. With Valerie, TaiFlurfy, and Smeatley as playtesters.

Last updated by the developer 19 Jul 2026, 19:18 UTC.

0
playing (measured 18 Aug 2026, 06:05 UTC)
870
lifetime visits
98%
liked (112 👍 / 2 👎)
304
favourites (349.4 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Meet Sin-(K)! · other461 · 0.00% win
MEET VRAIE! · other420 · 0.00% win
BELLY OF THE BEAST · progression210 · 0.00% win
Titanic's Business Card · collection111 · 0.00% win
EXTINCTION EVENT · progression107 · 0.00% win
Bruh · other68 · 0.00% win
Plenty Of Fish In The Sea! · collection67 · 0.00% win
Fell For It! · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

989998.520 August 2026 — 99 % liked30 August 2026 — 99 % liked9 September 2026 — 98 % liked19 September 2026 — 98 % liked29 September 2026 — 98 % liked9 October 2026 — 98 % liked19 October 2026 — 98 % liked20 August 202619 October 2026
7 measurements spanning 61 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 15:2098no change
9 Oct 2026, 15:0498no change
29 Sept 2026, 14:2398no change
19 Sept 2026, 06:4698no change
9 Sept 2026, 06:3898-1
30 Aug 2026, 05:0399no change
20 Aug 2026, 03:0699first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.