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Steal an Avengers

Steal an Avengers

A Roblox experience owned by FK_Studio.

RoleplayENmarvelstealthidle

Description (written by the developer; not a statement by this register)

▷ ♂️⚡ STEAL AN AVENGER! ⚡▷ ♂️ Do you have the courage to invade the enemy base and kidnap an Avenger? ⚔️ How to play: 🕵️ Infiltrate the enemy base without being caught 🥇 Capture a powerful Avenger 🏃💨 Escape from the furious enemies who will chase you 🏠 Bring it to your base and start earning profits! 💰 Your Avenger works for you - even when you're offline! 😴💤 🔥 Why play? ✅ Intense action and thrilling chases ✅ Passive gains even outside the game ✅ Compete with friends to see who assembles the greatest team of Avengers ✅ Constant updates with new heroes and maps 👑 Who will have the most powerful Avengers squad on the server? ❤️ Did you like it? Give a like and invite your friends! 📢 Share with those who also want to be the greatest hero thief in Roblox!

Last updated by the developer 7 Jun 2026, 21:01 UTC.

0
playing (measured 24 Oct 2026, 07:30 UTC)
3,554
lifetime visits
73%
liked (11 👍 / 4 👎)
81
favourites (22.8 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
199 R$
ddwa
199 R$
Ban Hammer
150 R$
Flying Carpet
140 R$
2x MONEY
99 R$
Blackhole Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FELL WITH FARIAS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.