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STEAL GOLD QUIETLY 💰

STEAL GOLD QUIETLY 💰

A Roblox experience owned by yert yert.

AdventureENstealthsneakingcollection

Description (written by the developer; not a statement by this register)

🤫 Shhh! Steal the gold QUIETLY. 🤫 HOW TO PLAY: 👣 - Sneak around the building 💰 - Pick up all the gold coins! 😱 - RUN or HIDE when the guard wakes up!

Last updated by the developer 24 May 2026, 12:22 UTC.

0
playing (measured 11 Aug 2026, 09:53 UTC)
194,108
lifetime visits
81%
liked (344 👍 / 83 👎)
8,602
favourites (44.3 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold
199 R$
VIP
159 R$
Gear Machine
119 R$
Bigger Bag
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quick Heist · other10,298 · 0.00% win
Flash Heist · other10,281 · 0.00% win
First Time · welcome3,280 · 0.00% win
Double Trouble · other2,012 · 22.2% win
Rob 1 Time · welcome1,670 · 0.00% win
Hardened Robber · other1,003 · 0.00% win
Mutual Robbing I · other614 · 0.00% win
Use 1 Gear · other261 · 0.00% win
Revive Yourself · other109 · 0.00% win
Rob 10 Times · other105 · 0.00% win
Use 5 Gears · progression78 · 0.00% win
Mutual Robbing II · other66 · 0.00% win
Rob 20 Times · other39 · 0.00% win
Mutual Robbing III · other25 · 0.00% win
Revive 1 Robber · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.