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Kingdom Coal: Ro-Scale

Kingdom Coal: Ro-Scale

A Roblox experience owned by Vertex Assembly.

SimulatorENtrainssimulationro-scale

Description (written by the developer; not a statement by this register)

Kingdom Coal is a Ro-Scale game made alone by the creator of Ultimate Rails. This game features newer and higher quality rolling stock, as well as a more dynamic rail layout than previous games. No content from Ultimate Rails games carries over to this as it is a completely separate project. This game has very high detail assets and probably will not run well on mobile devices. Important: There is a slider in game that lets you control your view range. The default is 500 studs and this can be increased to 2000 studs. This game is currently in early access and may have some issues as a result of testing.

Last updated by the developer 27 Jul 2026, 03:44 UTC.

3
playing (measured 12 Aug 2026, 15:07 UTC)
8,361
lifetime visits
51%
liked (70 👍 / 68 👎)
774
favourites (92.6 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extreme Donation
5,000 R$
Huge Donation
1,500 R$
Significant Donation
500 R$
Sogar Heavy Duty
200 R$
Western Classics
150 R$
Quality
99 R$
Warbonnet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

(The welcome badge) · welcome35,899 · 100.0% win
Early Access Player · other130 · 0.00% win
2 · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515854.517 August 2026 — 58 % liked27 August 2026 — 54 % liked6 September 2026 — 54 % liked26 September 2026 — 54 % liked6 October 2026 — 52 % liked16 October 2026 — 51 % liked26 October 2026 — 51 % liked17 August 202626 October 2026
7 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 14:2351no change
16 Oct 2026, 14:2351-1
6 Oct 2026, 14:2252-2
26 Sept 2026, 14:2154no change
6 Sept 2026, 13:3054no change
27 Aug 2026, 13:2254-4
17 Aug 2026, 13:2158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.